The Cleric is typically a better option. I can't imagine they are immune, so what are the numbers supposed to be and where can I find them? The Resistance-entries seem to lack a number. Barbarian: Rage and Instinct look tempting, but there's not much to be gained from the Barbarian's class feats that you couldn't get from the Fighter and the Fighter offers more appealing options. Requirements You are unarmored or wearing light armor. Barbarian Flourish Instinct Open Rage. Spirit’s Wrath Feat 12. By then, wizards are casting spells like Phantasmal Killer, which could potentially kill it's target outright. Prerequisite (s) animal instinct. Notice that Feral Instinct only allows him to act normally on his first turn, so prior to … Pathfinder 2nd Edition is HERE!!!! In PF2 as you say Golems and Ghosts have a resistance that would trigger it. You close the distance to your prey in a blur, pouncing on the creature before it can react. You Stride up to your Speed and make a Strike at the end of your movement. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training. Your rages draw upon a vicious instinct, which you might associate with an animal, a spirit, or some part of yourself. For instance, you don't gain raging resistance until lv 9. 86 2.0 Additionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn. All the Barbarian Instincts list one or two Resistances they are afforded while Rageing. What makes him different is that he gets to move despite being surprised. You will pretty much always be better off getting a Dedication feat for Cleric, Druid, or Wizard than you will just getting Cantrip Expansion if you can afford to start with a 14 in the appropriate stat. Feral Instinct By 7th level, your instincts are so honed that you have advantage on initiative rolls. Animal Instinct Source Core Rulebook pg. Home >Classes >Core Classes >Barbarian >Archetypes >Barbarian Archetypes – 4 Winds Fantasy Gaming > Serene Barbarian When most barbarians rage, they draw upon nature’s ferocity, relying on the instincts of a mother bear protecting her cubs or a hungry lion on the hunt. Rage consumes you in battle. A different local GM who noticed the issue hand waved it away because he though it was stupid for resistance to be applied twice - thinking that was the intention of the designers. As a Barbarian, you’ll be tied to a specific Instinct, which is essentially your spirit animal. You’ll couple this primal rage with weapons of all kinds, becoming a master of simple and martial weapons. Whenever you perform such acts, you lose the instinct’s abilities and any instinct feats until you spend 1 day of downtime re-centering yourself, though you keep all of your other barbarian abilities. Each instinct lists acts that are anathema to it. Suddenly occurs to me that, ironically, if you are not looking to multi-class generally that Cantrip Expansion is a bit of a trap option. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! So if the Barbarian doesn't notice a threat at the start of the encounter, he's surprised, just like anyone else. Bard: Charisma-based spellcasting. @Campbell, Also, the Barbarian Instinct stuff is actually more complicated than that. The main difference, however, is that your instinct can be tied to animals, fury, or even dragons! 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